Templates
24 templates for design teams — each builds a real workspace. Browse all templates.
Design templates in short
A critique-driven review queue with explicit feedback rounds, so design work gets seen before it ships, not after.
Crit-ready column feeds your standing review meeting
Production tracking for design assets — request, produce, review, export — so marketing and product always know what's ready.
Intake list so requests don't arrive over DMs
A single front door for brand and creative work — banners, decks, social, and brand assets — with a brief, review rounds, and a delivered-assets state so requests don't bypass the queue.
One queue so creative work stops arriving as random pings
Build and maintain a component library — propose, design, build, document, and ship tokens and components in lockstep across design and code.
Design and code stay paired through one shared pipeline
A searchable home for UX studies and insights — plan, run, synthesize, and tag findings so research compounds instead of evaporating after each readout.
Findings tagged by theme so insights are findable later
A clean bridge from final design to shipped UI — specs, assets, and QA against the design — so engineering builds what was actually designed.
A spec-ready gate so build starts from a complete handoff
Run a brand or visual identity refresh as a project — explore directions, decide, then roll the new system across every surface methodically.
Exploration and decision stay separate from production
Manage a steady flow of custom illustrations and icons — request, sketch, render, and export — with a consistent style review on every piece.
A consistent style-review gate keeps the set cohesive
A queue for UX copy, microcopy, and error messages — draft, review for voice, and ship strings that are clear, consistent, and on-brand.
A voice-review gate keeps the product's tone consistent
Track motion design and interactive prototypes — define the interaction, prototype it, review the feel, and spec it for engineering to build.
A feel-review step so motion is judged in motion, not stills
Keep the design source-of-truth tidy — library upkeep, file archiving, and component-coverage tracking so the team's files don't sprawl into chaos.
Library and file hygiene treated as real, scheduled work
Run a recurring critique with a real agenda and follow-through — queue work for crit, capture feedback, and track the resulting revisions to done.
A standing agenda fed straight from the crit queue
Track landing pages and marketing-site work from brief to live — wireframe, design, build review, and launch — bridging design, marketing, and engineering.
Wireframe-first flow keeps structure ahead of polish
A design-side accessibility pass — contrast, focus order, touch targets, and motion — caught at the design stage where fixes are cheap, not after ship.
Accessibility caught at design, where fixes are cheap
Move the product onto design tokens screen by screen — audit hard-coded values, swap to tokens, and verify nothing drifted visually before you call it done.
Audit-first so you know the real scope before swapping
Build and govern a reusable illustration set — commission consistent pieces, review for style fit, and publish them so the whole org stops one-off-ing art.
A governed set instead of scattered one-off illustrations
Run design operations like a service desk — triage tooling, process, and resource requests so designers spend time on craft, not coordination overhead.
One front door for tooling, process, and resourcing asks
Keep a steady cadence of usability sessions — recruit participants, schedule the slots, run the tests, and hand findings to the design owner.
A recruiting-to-handoff pipeline keeps the cadence steady
Compare what shipped to what was designed — catch spacing, state, and motion drift before release, and log fixes back to the right owner.
Built vs designed compared before, not after, release
Retire old components from the design system safely — mark deprecated, migrate consumers to the replacement, and remove the component once nothing imports it.
Deprecation warns at import time, so adoption of the old stops
Get a refreshed brand into the world consistently — update every surface and template, train the teams who use them, and audit for stragglers.
A full surface inventory so nothing keeps the old brand
Produce a coherent icon set on a grid — draw, normalise to the system, export every format, and publish so engineers pull one canonical glyph.
Every glyph sits on the same grid with one stroke weight
Turn ideas into testable prototypes fast — scope the question, build the interactive flow, test it, and decide go/iterate/kill with evidence.
Each prototype answers one explicit question
Work down a backlog of accessibility defects to WCAG conformance — prioritise by severity, fix, and verify each one with assistive tech before closing.
Defects tagged to the exact WCAG success criterion